Researchers from Georgetown University Medical Center and the University of Illinois – Chicago used an artificial 13-word language, Brocanto2, to describe a computer game. While the artificial language’s small vocabulary allowed subjects to learn it fairly quickly, its grammar was relatively sophisticated, mimicking the rules of Romance languages while diverging from the participants’ native English grammar. Next, the researchers separated 41 adults, who spoke only English, into two groups at random. One would study Brocanto2 through explicit, and the other through implicit, training. To standardize the brain scans, the participants all had to be right handed. […]
While both groups achieved similar proficiency in the artificial language, their brains weren’t as evenly matched. Only the brains in the immersion training group processed language like native speakers’ brains would. And even after five months of zero exposure to Brocanto2, the brain patterns in both groups only became more similar to those of native speakers.
Hee hee, I will never get over the novelty of seeing myself quoted. Grinning ear to ear right now.